if compress_type := resp.Header[`Content-Encoding`];compress_type!=nil{
switch compress_type[0]{
case `br`:
- if this.Respon,err = compress.UnBr(this.Respon);e != nil {return err}
+ if this.Respon,err = compress.UnBr(this.Respon);err != nil {return err}
case `gzip`:
- if this.Respon,err = compress.UnGzip(this.Respon);e != nil {return err}
+ if this.Respon,err = compress.UnGzip(this.Respon);err != nil {return err}
case `deflate`:
- if this.Respon,err = compress.UnFlate(this.Respon);e != nil {return err}
+ if this.Respon,err = compress.UnFlate(this.Respon);err != nil {return err}
default:
}
}